![]() ![]() I agree.the 15D231F4 address is probably no longer valid. ![]() By using this approach, the offset is also automatically incorporated. ![]() If using CE 6.4, you can add multiple values, simultaneously, to auto-create your structure table.which can save you a lot of time. This is true for most newer games as it is rarely a straightforward, easy process.ĭon't forget to use the -04 offset in your structure table. Regardless, you will want to test and retest to ensure reliability of compare ID. Repeat as needed to determine reliability of compare ID. If any values seem unusual after changing the data type, you have to consider the possibility that those addresses may no longer be applicable for comparison, as Dark Byte explained, due to that particular unit being off-screen or being dead etc., or, the instruction is handling more than just health values - which means, you might consider using a more suitable instruction for your injection point (if available), or, take special notice of those unusual values in your data structure by examining their differences and/or removing them altogether. ![]() for health, it's usually float type, not 4 byte).Ģ. Set the proper data type so that your values are displayed correctly (e.g. When you check to see which addresses are being accessed by your targeted instruction, it is important to do the following:ġ. ![]()
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